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Killing Nazis in VR with Respawn's Medal of Honor: Above and Beyond

The long-running Medal of Honor series will have a new entry in 2020, and for the first time it'll be in VR. Medal of Honor: Above and Beyond is coming to the Oculus Rift next year. It's being developed by Respawn Entertainment, makers of the Titanfall games and Apex Legends. Unfortunately, there's no wall-running, interdimensional rifts, or giant mechs, so killing Nazis with World War 2 era weapons will have to do.

The key to crafting a convincing VR experience is to make it as interactive as possible, and the levels I played felt pretty solid in that respect. Your weapons are all attached to your virtual body: a pistol on your hip, two more weapons slung over each shoulder, and to pull one out you simply need to reach to the correct spot and grip with the controllers. All of your actions, like popping out an empty magazine or clip, grabbing a fresh one from your belt, and slapping them into place begin to feel perfectly natural after a few tries. You can fire your guns one-handed, but using a second hand to steady them gives you a stability bonus, even with pistols.

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Above and Beyond will also see the return of disguise mode to Medal of Honor. While this isn't a stealth game, you will at times infiltrate the Nazi forces while wearing their uniform (such as a mission where you're brought aboard a U-boat while posing as a German soldier needing rescue after the sinking of a ship).

If anything felt lacking in the demo levels I played, it was the enemy AI. They didn't really move much, apart from rushing into whatever room I happened to be in, and when they did move it was often to uncovered positions. Once, a Nazi ran right past me and stood facing a wall. Grenades were a big problem for them as well: more than once I'd be behind cover reloading and hear an explosion, only to pop my head out and see they'd all been killed by one of their own poorly thrown grenades.

I can't be too hard on the Nazis: I made my share of mistakes, too. While trying to clip a grenade on my chest, I lifted my hand too close to my mouth, which the game interpreted as me pulling the grenade pin out with my teeth—something you can do in Above and Beyond (and one of those things that's done often in war movies but not in actual wars). The grenade fell between my feet and detonated. Also, embarrassingly, at one point I attempted to throw a grenade but wound up throwing the pulled pin instead. Again, I blew myself up. Not my best moment.

There's not much I can do about my sloppy play, but Respawn has plenty of time to tighten up the Nazi AI: Medal of Honor: Above and Beyond isn't coming out until next year. In the meantime, it's already feeling like a fun and highly interactive VR experience, even without mechs.