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'No point making a high-spec Steam Machine,' Larian publishing boss says, because anyone who wants a powerful PC is going to look elsewhere anyway

Valve's new Steam Machine during a visit to Valve HQ in Bellevue, Washington. The Steam Machine is a compact living room gaming PC.
(Image credit: Future)

Valve unveiled the new Steam Machine earlier this week, and it's cute (if you're into cubes, anyway). But it's not exactly a powerhouse machine: 18WENKU hardware editor Jacob Ridley, who understands this stuff far better than I ever will, called it "fairly underpowered," noting that it rocks just a 200 watt power supply—a fraction of the PSUs in most gaming rigs. A good friend of mine, a longtime PC gamer, asked me, "Why the hell would I ever want something like this?" My answer, simply, was, "You wouldn't."

But that, according to Larian director of publishing Michael Douse (and I agree wholeheartedly on this) is entirely the point. Valve isn't coming for committed PC gamers who know what they're doing and want the lights to dim when they fire up their tabletop fusion reactors. It's gunning for people who want Steam games on the TV without any dicking around.

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(Image credit: Michael Douse (Twitter))

"Pre-built system market has massive opportunity in the living room but no precedent to follow (no entry point)," Douse continued. "If Valve can once again normalise and thus create that entry point there is potential for big growth in that new market, and thus potential to move fast and shake up."

And what that has the potential to do, he continued, is shift "the war for the living room" from a battle between a few branded bits of hardware to one between digital storefronts—that is, numerous hardware manufacturers putting out a range of machines to run a handful of competing storefronts like Steam. "In that sense Valve & Xbox have the upper hand. (Support for 3rd party hardware)," Douse concluded. "Xbox strategy make sense now?"

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