Valve clarifies what's required for a game to be Steam Machine and Steam Frame verified, but it just makes me worry about the Gabecube even more
Still, its advice for games being made with SteamOS in mind is all top-notch.
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Anyway, for the rest of the talk, Valve highlighted some key aspects that developers should focus on when making games to run on SteamOS. Of particular note was the suggestion that games should 'support offline mode, including on first run', and if I can be frank, that should really be a requirement.
Following on from this, Valve stressed that 'optimizing lower spec machines expands your audience' (something that should be shouted from the rooftops everywhere), plus 'more controller users all the time' and that developers should be 'future-proofing for future SteamOS devices'.
The one thing that this talk certainly confirms, though, is that Valve is still full steam ahead (if you pardon the pun) with its new hardware, despite the misery of the global memory crisis.

1. Best overall:
Lenovo Legion Go S SteamOS
2. Best budget:
Steam Deck
3. Best Windows:
Asus ROG Xbox Ally X
4. Best big screen:
Lenovo Legion Go
5. Best compact:
Ayaneo Flip DS
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