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OG Infinity Ward dev says Call of Duty's gone the way of The Simpsons: 'It kind of feels like they've run out of ideas at times'

Ghost, from Call of Duty: Modern Warfare 2 (2022), looks bleakly at a fellow passenger in a transport.
(Image credit: Infinity Ward)

It's a sad truth of the world that there are only so many war crimes you can render in pornographic detail before it all starts to get ho-hum. The electric thrill wears off, the dizzying highs transform into stultifying mids, and even the Red Cross stops calling when you execute your millionth downed opponent.

This is, probably, not quite what former Call of Duty animator Chance Glasco was talking about in a recent interview with Tulsa's News 9 network (via GameSpot), but I like to pretend it is. Glasco—one of the original coterie of former Medal of Honor devs who founded Infinity Ward back when dinosaurs walked the Earth in 2002–-recently appeared on the network to chat about his experience working on CoD and what he thinks of the series' long trajectory over the last decade or two.

"It's almost like The Simpsons," said Glasco, "it's been around so long that it feels like they've run out of ideas at times. It kind of wandered into left field." You might be thinking 'clearly here is a man who isn't familiar with CoD's expansive range of new weed-themed skins,' but you'd be wrong—Glasco still plays the games regularly. Well, one part of them, anyway.

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