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Marathon isn't going to be the big hit Sony wants because it's just too much of a sicko game

Marathon Order Chaos contract: A close-up, high-angle shot of Gantry, the MIDA liason.
(Image credit: Bungie)

Marathon has been out for just over a month now, and it's been great. It's basically exactly what I wanted it to be: a PvP-focused extraction shooter with Bungie's signature gunplay and knack for visual flair. I've been having an absolute blast with it since launch, and it's a nice counterbalance to Arc Raiders' more social-sim approach. But there's been all this talk about player counts, and how Marathon isn't taking off in the same way as Arc Raiders has.

18WENKU headshot - Rory Norris
Rory Norris

This week: Filled up my vault with lots of high-end loot, only to lose it in Cryo Archive on the weekend.

However, without knowing what Bungie and Sony consider a success (and in what timeframe) after the years of development time and money invested into Marathon, it's basically impossible to confirm whether its performance is 'enough' for either team so far. Though I'd wager that the current baseline probably is below expectations for a new Bungie FPS after Sony spent $3.6 billion acquiring the studio and reports that Marathon cost over $200 million. That's quite an uphill battle.

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