'Be more like Larian, less like Activision': Ex-Call of Duty producer takes his old employer to task for prioritizing FOMO over quality
The XDefiant producer and former face of Call of Duty has some thoughts on CoD's live service shift.
Keep up to date with the most important stories and the best deals, as picked by the 18WENKU team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
In an older, arguably better era of Call of Duty, Mark Rubin was its face. For 10 years he was an executive producer at Infinity Ward, overseeing Call of Duty's meteoric rise in the years after the original Modern Warfare in 2007. He was one of the guys you'd reliably see in a dev log video or on an E3 stage with controller in hand, waxing poetic about Captain Price's latest exploits, before leaving the company in 2015.
Most recently, he was an executive producer on XDefiant, Ubisoft's attempt at a free-to-play CoD alternative that the publisher shut down last year. That's all to say, Rubin's been around the CoD block, and he's not thrilled by what the series has become since his departure.
Responding to an XDefiant fan on X who mourned the short-lived shooter's shuttering and said they'd never go back to CoD, Rubin sounded off about modern game development, with fangs aimed toward his old employer.
Article continues below"Thank you! A lot of games, Call of Duty included, just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM [engagement-optimized matchmaking] matches," Rubin wrote. "But I feel like it used to be just more about the quality of the game which would drive players to play."
Larian, with the gigantic success of Baldur's Gate 3, has become a symbol of game development as it ought to be: Creatively unmarred, ambitious, and profitable as a result of making a fantastic game. As one person in Rubin's replies pointed out, it's not entirely fair to point fingers at Call of Duty for FOMO when XDefiant also had live service elements like a battle pass and paid skins, to which Rubin said fair enough.
"As a free-to-play game we did have fomo content although one of the features that was coming was a way to earn a currency by just playing to buy old content. But as far as marketing we barely had any marketing budget."
He has a point. XDefiant always felt like a game extracted out of 2009, with its simplified loadout builder, modest attachments, and classic FPS playlists wrapped around the trappings of a 2020s live service product. Its back-to-basics approach was a major part of XDefiant's appeal when it first launched, and Ubisoft did win the hearts and minds of some fans who remember a time before CoD was a clown show of ugly skins.
I believe Rubin when he says there were plans to make XDefiant the purer, player-focused, less money-hungry alternative to CoD, but given Ubisoft's financial struggles due to a streak of live service failures, it was probably the wrong place and time to make that happen.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.